NatureXR

NatureXR
NatureXR

MAKE — NATUREXR

NatureXR
Client:
DOCTRINE CREATIVE
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Domain:
Make, Support

Real-time engine work applied to an interactive nature and conservation experience.

Partner studio: Puny Human

Concept

An interactive extended-reality nature and conservation experience — real-time engine technology applied to environmental education and outreach rather than entertainment.

Requirement

The partner is a creative agency rather than a game developer and needed real-time engine capability: a team that could build interactive experiences in Unreal to a professional standard, on an agency timeline and an agency budget.

Approach

A small team provided engine development and 3D art capacity, working to the agency's creative direction and delivery schedule.

Delivery scope

  • Unreal Engine development
  • Interactive experience implementation
  • 3D modeling and environment art
  • Real-time rendering support

Results

  • Engaged 2019
  • 2–5 person-months delivered, across 1–2 developers
  • One of the studio's earliest non-games engagements, opening the experiential and agency market that later carried the Mytaverse, MANUS and Derivative work
  • Project is no longer publicly available

Engine: Unreal Engine.

Engaged 2019

Wireframe cubes nested inside a larger open cube, drawn in indigo and periwinkle line work.Wireframe planes stacked in ascending steps above a dense lattice.An open wireframe cube crossed by diagonal lines converging at its corners.

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