
Real-time engine work applied to an interactive nature and conservation experience.
Partner studio: Puny Human
An interactive extended-reality nature and conservation experience — real-time engine technology applied to environmental education and outreach rather than entertainment.
The partner is a creative agency rather than a game developer and needed real-time engine capability: a team that could build interactive experiences in Unreal to a professional standard, on an agency timeline and an agency budget.
A small team provided engine development and 3D art capacity, working to the agency's creative direction and delivery schedule.
Engine: Unreal Engine.



Describe the problem and we will scope the smallest useful engagement.