Make covers the work required to plan and produce the experience. That might be one specialist, a strike team, a discipline pod, or a full co-development function. The shape follows your product plan, budget, security requirements and what you intend to keep in-house.
- Planning, pre-production and technical direction
- Game, application, platform and backend engineering
- Art, design, technical art and content production
- Tools, pipeline, cloud, infrastructure, build and release engineering
- Production management, embedded teams, co-development and specialist staffing