
Steamworks platform integration engineering — achievements, cloud, lobbies, inventory and the certification plumbing underneath a PC release.
Partner studio: Puny Human
Spacewar is Valve's Steamworks API example application: the reference title every developer builds and tests Steam integrations against before a real application ID exists. It exercises the full Steamworks surface — matchmaking lobbies and the server browser, friends, avatars and persona data, stats and achievements, Steam Cloud, multiplayer authentication and VAC handling, in-game voice, the Steam Inventory Service, leaderboards, the HTML surface and minidump crash reporting.
Steam integration is unglamorous, high-consequence platform work. It gates release, it touches identity, entitlement and save data, and it is where certification problems surface late and expensively. The requirement was engineering that knew the Steamworks surface well enough to implement and validate it against the reference application before it reached a shipping title.
Engineers worked against the Steamworks SDK and its reference application, implementing and validating platform integration across achievements, cloud saves, lobbies and matchmaking, inventory, Workshop and the associated certification plumbing.
Engine: Steamworks SDK.



Describe the problem and we will scope the smallest useful engagement.