Mytaverse

Mytaverse
Mytaverse

MAKE — MYTAVERSE

Mytaverse
Client:
MYTAVERSE, INC.
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Domain:
Make, Support, Evolve

A seven-person team delivering a UI/UX overhaul for a browser-delivered, pixel-streamed enterprise virtual events platform.

Partner studio: Puny Human

Concept

An enterprise virtual-environment platform — showrooms, trade shows, onboarding and training — built on Unreal Engine and delivered to the browser through pixel streaming, so users need no local hardware and no install. Cloud infrastructure on AWS, with real-time voice and video layered in.

Requirement

The partner needed a design and implementation overhaul of the platform's user interface and user experience. The constraints are unusual for a game team: the audience is enterprise rather than consumer, sessions arrive as a video stream with round-trip input latency, and the interface has to be legible and operable to non-gamers on arbitrary hardware and connections.

Approach

A seven-person team led by an executive producer designed and delivered the UI/UX overhaul, working across both the Unreal client and the streaming delivery layer.

The engagement ran on Unreal with Perforce and Plastic SCM, against AWS infrastructure and the platform's pixel-streaming and real-time communications stack.

Delivery scope

  • UI/UX design
  • UI programming
  • Unreal Engine development
  • Pixel-streaming integration support
  • Cloud infrastructure support (AWS)
  • Real-time communications integration
  • Executive production

Results

  • 5-month engagement, June – October 2020, with a 7-person team
  • 35 person-months delivered
  • Platform subsequently benchmarked at 1,200 unique visitors from more than 24 countries and 30,000 room visits in a single exhibition event
  • Demonstrated transfer of real-time engine skill outside games, into enterprise and experiential markets

Engine: Unreal Engine.

5-month engagement, June – October 2020, with a 7-person team

Wireframe cubes nested inside a larger open cube, drawn in indigo and periwinkle line work.Wireframe planes stacked in ascending steps above a dense lattice.An open wireframe cube crossed by diagonal lines converging at its corners.

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MAKE — OPERATION: HARSH DOORSTOP
Operation: Harsh Doorstop
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