
Framework and systems engineering on a free, community-modifiable tactical shooter platform.
Partner studio: Puny Human
A free-to-play, community-funded tactical multiplayer shooter built in Unreal Engine and designed from the outset as a moddable platform — the underlying framework is shared across titles, the Workshop is central, and the community is treated as part of the development process rather than an audience for it.
A platform-shaped product needs different engineering than a game. The framework has to be stable and extensible enough for third parties to build on, and the systems have to hold up under community modification rather than a controlled content pipeline.
Engineers contributed to the shared core framework and its gameplay and systems layers, working alongside the partner's small team on the same flexible, deliverable-driven basis established on the previous engagement.
Engine: Unreal Engine 4.



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