
A co-located, reentrant testing pool of 60 sized to the release schedule, with no bench cost carried by the studio.

Gears of War 4 is the fifth game in the Gears of War franchise. Set 25 years after Gears of War 3, humanity is slowly rebuilding and repopulating.
The partner wanted a game testing capability offering scalable, adaptable coverage aligned to their release schedule. They needed a distinctive, reentrant talent pool without bench costs, co-located with the studio, with an emphasis on Canadian resources and collaborative management.
A flexible solution adapted the standard delivery model to the shape of this particular project. Teams in Seattle and Vancouver worked with partner stakeholders to design culture and onboarding environments that maximized immersion in the partner's own working culture and asset pipeline.
Testing costs came down while the innovation stayed distinctive, and game stability drew high marks from the partner. The total team ran to 60 people.



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