
Short-cycle development support for an independent studio's vehicular action project.

Partner studio: Puny Human
An independent vehicular action project in development at a small US studio, with a stylized, effects-heavy visual target.
A small independent team needed specialist capacity it could not justify hiring for full time — the standard shape of a short-cycle indie engagement, where the value is in adding a discipline the client lacks for a defined window rather than in scale.
A small allocation of engineering and art capacity was provided against the partner's schedule, working inside the partner's existing pipeline and tooling.
Engine: Unreal Engine.



Describe the problem and we will scope the smallest useful engagement.