Tribes of Midgard

Tribes of Midgard
Tribes of Midgard

MAKE — TRIBES OF MIDGARD

Tribes of Midgard
Client:
NORSFELL / GEARBOX PUBLISHING
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Domain:
Make, Support, LiveOps

Two console ports and a platform performance pass delivered alongside a live seasonal update, expanding a co-op survival RPG from three platforms to six.

Partner studio: Puny Human

Concept

A Norse-mythology co-op survival action RPG in which up to ten players defend a village against nightly waves of jötnar through an escalating seasonal structure. Dense enemy counts, procedural world generation and a persistent live content calendar make sustained frame-rate the central engineering constraint.

Requirement

After a successful PC and PlayStation launch, the partner needed the title on Xbox One, Xbox Series X|S and Nintendo Switch, timed to land alongside the Season 3 content update. That meant a platform port program against the widest possible hardware spread — from Series X down to Switch — without regressing the live PlayStation and PC builds or slipping the seasonal calendar.

Approach

A porting team took on platform and systems programming for the Xbox and Switch targets, working from the live codebase so port work and seasonal content could proceed in parallel rather than in sequence.

Game and render performance optimization ran continuously against the Switch profile as the binding constraint, with the Xbox targets validated behind it. Certification requirements for both platform holders were folded into the schedule rather than treated as a tail-end gate.

Delivery scope

  • Platform programming (Xbox One, Xbox Series X|S, Nintendo Switch)
  • Systems programming
  • Game performance optimization
  • Render performance optimization
  • Hardware porting
  • Platform certification support
  • Live-build integration

Results

  • Xbox One, Xbox Series X|S and Nintendo Switch versions released 16 August 2022, shipping simultaneously with the Season 3: Inferno Saga update
  • Ports announced 12 July 2022 and delivered inside the announced window
  • Platform count expanded from three to six
  • 40–60 person-months delivered, across 4–6 developers over roughly ten months
  • No regression to the live PC and PlayStation builds during the port cycle

Xbox One, Xbox Series X|S and Nintendo Switch versions released 16 August 2022, alongside the Season 3: Inferno Saga update

Wireframe cubes nested inside a larger open cube, drawn in indigo and periwinkle line work.Wireframe planes stacked in ascending steps above a dense lattice.An open wireframe cube crossed by diagonal lines converging at its corners.

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