
The cyberpunk Source mod the studio was founded on — and, by user sentiment, still its best-received product.
Partner studio: Puny Human
A cyberpunk team-based first-person shooter with a dual-layer design: players fight through the physical map while teammates jack into a parallel cyberspace layer through terminals, hacking objectives that alter the physical battlefield in real time. Punks against corporate security, across twelve maps with implant-based loadouts.
Two separate mod teams merged to build a total conversion for Half-Life 2 that could stand alongside commercial shooters — and then had to sustain it through years of updates on volunteer effort and community goodwill alone.
The merged team shipped a demo in September 2005 and a full release in February 2007, then continued large regular updates for years afterwards.
When the senior developers left for industry positions, the remaining junior developers reorganized the team — and that reorganization became the studio.
Engine: Source Engine.



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