
A crowdfunded competitive swordfighting game — the studio's first commercial title and the engagement that turned a mod team into a company.
Partner studio: Puny Human
A 3D competitive dueling game built on directional swordplay, stance systems and reading an opponent's commitment, with distinct fighters and a deliberately high mechanical ceiling.
The team came out of the Half-Life 2 modding scene and needed to become a commercial studio: to fund a commercial Source engine license, take a mod-scale project through Early Access to full release, and support it across Windows, macOS and Linux.
A crowdfunding campaign funded the commercial engine license, and a distributed team of up to twenty-eight developers across North America, Europe and Asia carried the title through Steam Early Access to full release and beyond.
Production, QA, marketing and community engagement were all run in-house. The title was later transitioned to free-to-play.
Engine: Source Engine.



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